Dungeon Delver
Genre: 2D Deckbuilding Roguelike
Platform(s): Windows
Engine: Godot 4
Dungeon Delver is a 2D Deckbuilding Roguelike based on Slay the Spire and D&D that I have been making for my wife’s birthday. The goal of the game is to make it through 3 floors of a randomly generated dungeon and obtain the Loot at the end. The player will select one of 3 classes, each with their own starter deck and stats, to start a run. Once a run has started the player must use their deck, and their wit, to make it through each room of the dungeon and defeat the Boss. Once the player has done this 3 times and defeated 3 bosses they will obtain the loot they have been searching for and win the game.
In Dungeon Delver, whenever the player starts a run, or defeats the boss of a floor, a new dungeon floor is generated for the player to navigate.

When the player moves to nodes in the dungeon certain screens are shown depending on what type of node the player moved to. For example, when the player visits a Fight node, the fight screen is shown and a fight is started. The player must then use the cards in their deck to defeat the enemies in order to continue through the dungeon.

This game does not currently have a demo or any other versions available to the public as it is still being developed in my free time.